﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;

public class AudioListenerDoc : DocPrimitive
{
    [YamlMember(Alias = "AudioListener", ApplyNamingConventions = false)]
    public AudioListenerObj alo { get; set; }
}

public class AudioListenerObj
{
    [YamlMember(Alias = "m_ObjectHideFlags", ApplyNamingConventions = false)]
    public int objectHideFlags { get; set; }

    [YamlMember(Alias = "m_PrefabParentObject", ApplyNamingConventions = false)]
    public Dictionary<string, int> prefabParent { get; set; }

    [YamlMember(Alias = "m_PrefabInternal", ApplyNamingConventions = false)]
    public Dictionary<string, int> prefabInternal { get; set; }

    [YamlMember(Alias = "m_GameObject", ApplyNamingConventions = false)]
    public Dictionary<string, uint> gameObject { get; set; }

    [YamlMember(Alias = "m_Enabled", ApplyNamingConventions = false)]
    public int enabled { get; set; }
}
